EXPERIMENTS
/PLAYGROUND
Experiments where code becomes motion, interaction, and visual systems.
[01]Interactive / Canvas
PARTICLE FIELD
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[01]Interactive / Canvas
PARTICLE FIELD
Self-organizing particle dynamic system responding to real-time cursor velocity and magnetic force fields.
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[02]Interactive / WebGL
GENERATIVE GRID
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[02]Interactive / WebGL
GENERATIVE GRID
Algorithmic coordinate matrix computing geometric transformations and wave disturbances via GPU shaders.
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[03]Shader / WebGL
LIQUID FORM
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[03]Shader / WebGL
LIQUID FORM
Viscous fluid simulations and procedural noise distortion rendered via real-time GLSL fragment shaders.
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[04]Three.js / 3D
DEMONZ OBJECT
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[04]Three.js / 3D
DEMONZ OBJECT
Kinetic polygonal artifact featuring reactive lighting models, normal displacement, and orbital physics.
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04 Computational Experiments ActiveView Creative Code Archive→